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Design & Architecture 🏢 Full Time ⭐️ Terverifikasi

Visual Development Artist (Sets & Stages)

Sinematika Inc.
Mandaluyong City, Metro Manila
Estimasi Gaji
PHP 60.000 – PHP 100.000
Terbaru
Live Update
12 Juli 2026
Batas Akhir
12 Jul 2027

Deskripsi Pekerjaan

Are you a visionary artist ready to bridge the gap between imagination and technical reality? Sinematika Inc. is seeking a highly skilled Visual Development Artist (Sets & Stages) to join our creative studio. In this pivotal role, you will be responsible for designing breathtaking physical and digital environments that serve as the foundation for our production pipelines. You will act as a crucial link between high-concept art and production-ready technical models, ensuring that the visual integrity of our sets and stages meets the highest industry standards.

As part of our design team, you will collaborate closely with art directors and technical artists to create immersive worlds that captivate audiences. We are looking for a creative problem solver who can translate abstract concepts into concrete, optimized assets for use in games, films, or interactive media. If you have a passion for world-building and a keen eye for detail, we want to hear from you.

Tanggung Jawab

  • Design and create detailed sets and stages for various production pipelines, ensuring visual coherence and style consistency.
  • Bridge the gap between initial concept art and final production assets, ensuring designs are technically feasible.
  • Utilize industry-standard software (such as Maya, Blender, or 3ds Max) to build production-ready models and environments.
  • Collaborate effectively with cross-functional teams, including concept artists, technical artists, and animators.
  • Research and develop visual references to inform design decisions and maintain artistic direction.
  • Optimize assets for performance and rendering efficiency without compromising visual quality.
  • Participate in regular feedback sessions and iterate on designs based on directorial input.

Kualifikasi

  • Minimum of 3-5 years of professional experience in Visual Development, Environment Art, or Set Design.
  • Strong portfolio demonstrating a high level of skill in environment design and stage construction.
  • Proficiency in 3D modeling software (Maya, Blender, or 3ds Max) and texture painting tools (Substance Painter/Photoshop).
  • Deep understanding of lighting, composition, and spatial storytelling within a 3D space.
  • Excellent communication skills and the ability to take constructive criticism positively.
  • Ability to work independently as well as collaboratively within a fast-paced studio environment.
  • Experience with game engines (Unity or Unreal Engine) is a plus.

Keahlian yang Dibutuhkan

Blender Maya 3ds Max Substance Painter Photoshop ZBrush Environment Design Set Design Visual Development 3D Modeling Lighting Composition

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